When last I left the C64 Lights-Out project, I’d used a set of static sprites to add rivets and drop shadows to the game board. At the time, I left it at that and did not attempt to completely close the gap with the NES display. In particular, the buttons on the board are flat, and on the NES and PICO-8, they both had drop shadows of their own and animated being pressed when they were selected. We used all eight of the VIC-II chip’s sprites to produce the shadows we have above; we’d need 33 to do what we want properly.
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However, there are notable drawbacks to the Shot 3 Retro. The resulting prints aren’t nearly as crisp or clear as those taken with a smartphone, for one, nor were they as clear or sharp as what you might get with the Evo or Mini 12 (some even have an excessive pink tint). The Shot 3 Retro doesn’t store images the way the Evo does, either, which means you can’t decide whether you’d like to print them later. It’s also noticeably heavier than the Evo and, frankly, nowhere near as stylish. Nonetheless, if you don’t mind compromising on photo quality and want a relatively affordable hybrid camera with fun app features, the Shot 3 Retro is a good choice.