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,这一点在扣子下载中也有详细论述
BatchedMesh — each hex grid gets 2 BatchedMeshes: one for tiles, one for decorations. The beauty of a BatchedMesh is that each mesh can have separate geometry and transforms, but they all render in a single draw call. The GPU handles per-instance transforms and geometry offsets, so CPU cost is essentially zero after setup.
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,更多细节参见搜狗输入法
遍历AST提取结构事实:方法定义、调用关系、导入导出
result[i] = foldTreeRecursive(0, trees[i]!, (acc, x) = acc + x);