wait_for registers a queue, checks the current value, then drains transitions until it finds a match. The try/finally ensures the queue gets deregistered even if the caller cancels.
I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
。爱思助手下载最新版本对此有专业解读
Он подчеркнул, что подобный исход противоречил бы интересам Москвы и здравому смыслу.,更多细节参见safew官方版本下载
Ньюкасл Юнайтед
// it is ok to write more data